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✍ Edit 2023-09-01, 15:09:59 deepl_organizations_7f17c539f402891f8cb7ea7089990c6c72965df8 F Factions, nations, tribes, bandits Mara Mara A Elke
✍ Edit 2021-05-31, 07:37:50 deepl_atys_87703b5974a0a09bc7e873b9e6c660e14907b70e S Specific Atys terms amp amp A Elke
✍ Edit 2021-04-15, 09:36:50 ica_pedants A Atys model Pendants Pendants   Moniq
✍ Edit 2021-03-12, 13:39:11 deepl_others_17454398647285cdc5648ea23b30183a43590ff0 O Other troublesome terms leaving leaving   Moniq
✍ Edit 2021-03-11, 23:30:21 mg_checker_desc M My guild This tool helps you to find duplicate stacks of same items in your halls so you can reduce them and save some guild hall slots. In case there exists a Guild Watchdog rule the tool will give you best guess for each stack, however please understand that ability of this script is limited. You should let build new table after each change actually performed one of guild halls. This tool helps you to find duplicate stacks of same items in your halls so you can reduce them and save some guild hall slots. In case there exists a Guild Watchdog rule the tool will give you best guess for each stack, however please understand that ability of this script is limited. You should let build new table after each change actually performed one of guild halls.   Moniq
✍ Edit 2021-03-11, 23:14:37 wd_gen_found_desc W Watchdog Review following suggested rules and adjust them as you wish. Rule amount and quality must be set between 1 and 999. By red background are marked items that already have one or more watchdog rules in the database. Review following suggested rules and adjust them as you wish. Rule amount and quality must be set between 1 and 999. By red background are marked items that already have one or more watchdog rules in the database.   Moniq
✍ Edit 2021-03-11, 21:58:16 doc_recipedb_export_s1_desc D Documentation As first you need to select a format you want to export your recipe to. The system shows you list of issues expected during export into one or another format, however the system will allow you to export the recipe even with critical errors, as best as possible:[list][*][b]Critical error[/b], marked with red colour. Following issues will not be possible to solve and create a proper export. It depends on the target tool how it will handle these issues and you should expect information loss. Critical errors are mostly rare and are usually caused by broken recipes.[*][b]Export warnings[/b], marked with yellow colour. These issues will lead to a data loss on export, however it will not affect the recipe itself and the target tool should be able to properly identify and import the data you will export. It is common to see this type of issue because of any difference in recipe formats.[*][b]Correctable issues[/b], marked with green colour. All following issues can be corrected by some additional options in Step 2. It is common to see this type of issue.[/list] As first you need to select a format you want to export your recipe to. The system shows you list of issues expected during export into one or another format, however the system will allow you to export the recipe even with critical errors, as best as possible:[list][*][b]Critical error[/b], marked with red colour. Following issues will not be possible to solve and create a proper export. It depends on the target tool how it will handle these issues and you should expect information loss. Critical errors are mostly rare and are usually caused by broken recipes.[*][b]Export warnings[/b], marked with yellow colour. These issues will lead to a data loss on export, however it will not affect the recipe itself and the target tool should be able to properly identify and import the data you will export. It is common to see this type of issue because of any difference in recipe formats.[*][b]Correctable issues[/b], marked with green colour. All following issues can be corrected by some additional options in Step 2. It is common to see this type of issue.[/list]   Moniq
✍ Edit 2021-03-11, 21:56:29 doc_recipedb_export_desc D Documentation To export a recipe, navigate to the Recipes Database clicking the link in the main menu, select the recipe category and click [b]Export[/b] link by the recipe in the list. Other way is to click on [b]Export[/b] link at the Right section menu of the recipe details page. The function itself supports export of multiple files however there is no user interface yet to set such options. To export a recipe, navigate to the Recipes Database clicking the link in the main menu, select the recipe category and click [b]Export[/b] link by the recipe in the list. Other way is to click on [b]Export[/b] link at the Right section menu of the recipe details page. The function itself supports export of multiple files however there is no user interface yet to set such options.   Moniq
✍ Edit 2021-03-11, 21:45:46 doc_recipedb_import_s1_desc D Documentation As first you need to choose KipeeCraft or Recipe-Book format and select one of available import options. Import of a recipe hash is not yet supported.

[b]KipeeCraft recipes[/b][list][*][b]Single recipe file[/b] allows you to upload single recipe file saved by KipeeCraft. This is not available in-game.[*][b]Multiple recipe files packed with .zip[/b] allows you to upload multiple recipe files saved by KipeeCraft and packed in a ZIP archive. This is not available in-game.[*][b]Recipe as text[/b] allows you to insert content of any KipeeCraft recipe file as plain text.[/list]
[b]Recipe-Book recipes[/b][list][*][b]Recipe as text[/b] allows you to insert recipes export in textual format.[*][b]Recipe as text in JSON format[/b] allows you to insert recipes export in JSON format.[*][b]Recipe in a JSON data file[/b] allows you to upload single JSON file with recipes. This is not available in-game.[*][b]Multiple recipes in a JSON data files packed with .zip[/b] allows you to upload multiple JSON files with recipes and packed in a ZIP. This is not available in-game.[/list]
As first you need to choose KipeeCraft or Recipe-Book format and select one of available import options. Import of a recipe hash is not yet supported.

[b]KipeeCraft recipes[/b][list][*][b]Single recipe file[/b] allows you to upload single recipe file saved by KipeeCraft. This is not available in-game.[*][b]Multiple recipe files packed with .zip[/b] allows you to upload multiple recipe files saved by KipeeCraft and packed in a ZIP archive. This is not available in-game.[*][b]Recipe as text[/b] allows you to insert content of any KipeeCraft recipe file as plain text.[/list]
[b]Recipe-Book recipes[/b][list][*][b]Recipe as text[/b] allows you to insert recipes export in textual format.[*][b]Recipe as text in JSON format[/b] allows you to insert recipes export in JSON format.[*][b]Recipe in a JSON data file[/b] allows you to upload single JSON file with recipes. This is not available in-game.[*][b]Multiple recipes in a JSON data files packed with .zip[/b] allows you to upload multiple JSON files with recipes and packed in a ZIP. This is not available in-game.[/list]
  Moniq
✍ Edit 2021-03-11, 21:41:48 doc_recipedb_form_rb_desc D Documentation The in-game tool for recipes management is, unlike the KipeeCraft, sort of generator based on all possible but not necessary available ingredients and existing crafting plans. This means that you are able to create a recipe that is composed of materials that are not available to harvest on Atys. It also means that a Tryker boots recipe is something different than Matis boots recipe.
The Recipe Database supports import of both formats that the Recipe-Book allows to export in. You can import your recipes as text or as a single or multiple files (packed in a ZIP archive). Unidentified recipe ingredients will be lost on import.

[b]Note:[/b] File import is not available when used in-game because the client does not allow to upload files.

Exporting a recipe into Recipe-Book format always require you to select a target crafting plan. The format do not support „PatternOpt” option used by KipeeCraft and this information will be lost on export, however plays no role in recipe composition or statistics. Virtual group is not supported but can be transformed into another tag.

[b]Note:[/b] File export is not available when used in-game because the client does not allow to download files.
The in-game tool for recipes management is, unlike the KipeeCraft, sort of generator based on all possible but not necessary available ingredients and existing crafting plans. This means that you are able to create a recipe that is composed of materials that are not available to harvest on Atys. It also means that a Tryker boots recipe is something different than Matis boots recipe.
The Recipe Database supports import of both formats that the Recipe-Book allows to export in. You can import your recipes as text or as a single or multiple files (packed in a ZIP archive). Unidentified recipe ingredients will be lost on import.

[b]Note:[/b] File import is not available when used in-game because the client does not allow to upload files.

Exporting a recipe into Recipe-Book format always require you to select a target crafting plan. The format do not support „PatternOpt” option used by KipeeCraft and this information will be lost on export, however plays no role in recipe composition or statistics. Virtual group is not supported but can be transformed into another tag.

[b]Note:[/b] File export is not available when used in-game because the client does not allow to download files.
  Moniq
✍ Edit 2021-02-08, 22:13:12 lt_rl_0.3_medium_backend L Letter App NEW: new letter medium database backend NEW: new letter medium database backend   Moniq
✍ Edit 2021-02-01, 22:38:33 l10n_menu_translations_strings L Lang App The table below contains list of all languages and translations found in the database. The table below contains list of all languages and translations found in the database.   Moniq
✍ Edit 2021-02-01, 22:00:54 deepl_atys_ef032e7255c58c495b010bb2095561764cf34f74 S Specific Atys terms mektoub mektoub   Moniq
✍ Edit 2021-01-25, 23:43:58 app_change_doc_contents C Changelog NEW: build-in documents have table of contents NEW: build-in documents have table of contents   Moniq
✍ Edit 2021-01-25, 23:15:01 doc_module_contents_title D Documentation Table of Contents Table of Contents   Moniq
✍ Edit 2021-01-25, 23:15:01 doc_module_contents_hint D Documentation Jump to the section Jump to the section   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_export_s1_title D Documentation Step 1: Format Step 1: Format   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_form_title D Documentation Recipe formats Recipe formats   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_form_kc_desc D Documentation The aim of KipeeCraft is to give you a tool to develop recipes that is based on patterns, a prescription how many of which type of ingredient belongs to a recipe. This means that KipeeCraft do not care about recipe composition limits based on a plan and also that one pattern might work for multiple crafting plans. For example, a Medium Quality Sleeves recipe will work the same for Basic Quality Vest.
At this moment, the import of single or multiple recipe files (packed in a ZIP archive) is supported along with import of the recipe content as a text. It was tested with recipes exported from KipeeCraft 1.2, 1.2 BETA!, 1.1 and 0.9 so the system should be able to properly import all your recipes including those with damaged or invalid list of ingredients, with loss of unidentified parts.

[b]Note:[/b] File import is not available when used in-game because the client does not allow to upload files.

Export into KipeeCraft format is limited by existing ID that represents a pattern. In case the recipe does not match any ID the system will offer you options to convert the recipe into another suitable plan. KipeeCraft do not support recipe tags or groups but it is possible to store these information in the recipe comment. There is also no support for special ingredients like outpost materials because it does not play any role in final item colour or statistics. This information will be lost on conversion to supported pattern ID. KipeeCraft does not support Generic Raw Materials as an ingredient and this information will be lost on export.

[b]Note:[/b] File export is not available when used in-game because the client does not allow to download files.
The aim of KipeeCraft is to give you a tool to develop recipes that is based on patterns, a prescription how many of which type of ingredient belongs to a recipe. This means that KipeeCraft do not care about recipe composition limits based on a plan and also that one pattern might work for multiple crafting plans. For example, a Medium Quality Sleeves recipe will work the same for Basic Quality Vest.
At this moment, the import of single or multiple recipe files (packed in a ZIP archive) is supported along with import of the recipe content as a text. It was tested with recipes exported from KipeeCraft 1.2, 1.2 BETA!, 1.1 and 0.9 so the system should be able to properly import all your recipes including those with damaged or invalid list of ingredients, with loss of unidentified parts.

[b]Note:[/b] File import is not available when used in-game because the client does not allow to upload files.

Export into KipeeCraft format is limited by existing ID that represents a pattern. In case the recipe does not match any ID the system will offer you options to convert the recipe into another suitable plan. KipeeCraft do not support recipe tags or groups but it is possible to store these information in the recipe comment. There is also no support for special ingredients like outpost materials because it does not play any role in final item colour or statistics. This information will be lost on conversion to supported pattern ID. KipeeCraft does not support Generic Raw Materials as an ingredient and this information will be lost on export.

[b]Note:[/b] File export is not available when used in-game because the client does not allow to download files.
  Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_form_kc_title D Documentation KipeeCraft support KipeeCraft support   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_form_desc D Documentation The database allows import and export from and into formats supported by both other tools. This is not easy because both tools focus on something a little different. This is solved by a recipe analysis that tries detect possible issues and offer you solutions.
To make the database as most universal as possible it supports all crafting plans including those that are currently not possible to learn for Atys characters. Please take a look at [url=?sekce=patterns]Supported crafting patterns[/url]
The database allows import and export from and into formats supported by both other tools. This is not easy because both tools focus on something a little different. This is solved by a recipe analysis that tries detect possible issues and offer you solutions.
To make the database as most universal as possible it supports all crafting plans including those that are currently not possible to learn for Atys characters. Please take a look at [url=?sekce=patterns]Supported crafting patterns[/url]
  Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_export_s2_title D Documentation Step 2: Export options Step 2: Export options   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_browse_desc D Documentation The Recipe Database allows you to browse all imported recipes along with all other recipes that are visible for your character via sharing of others. This means that you will also see recipes shared for everyone, for your guild by one of your guild members or for you by another Homin. The Recipe Browser is separated into categories and give you additional customization and filter options via [url=?sekce=me-form&form=kc_db_form&return=document&klic=recipedb]☑ Recipe DB Options[/url].
To see a recipe details, click its name. You will be able to see all recipe details, tags, forum code with link for others, recipe composition including information about stored ingredients and (optionally) existing watchdog rule details. In case the recipe belongs to a virtual group, all other recipes in the same group are listed below.
To edit some recipe details click the Edit link either in the recipes browser or in Right section menu in a recipe details. Edit allows you to convert the recipe into different pattern that fits current composition. You can also edit recipe name, description and tags, create/change/remove its virtual group. You can also change the recipe share options. Change of the recipe composition is not possible.
The Recipe Database allows you to browse all imported recipes along with all other recipes that are visible for your character via sharing of others. This means that you will also see recipes shared for everyone, for your guild by one of your guild members or for you by another Homin. The Recipe Browser is separated into categories and give you additional customization and filter options via [url=?sekce=me-form&form=kc_db_form&return=document&klic=recipedb]☑ Recipe DB Options[/url].
To see a recipe details, click its name. You will be able to see all recipe details, tags, forum code with link for others, recipe composition including information about stored ingredients and (optionally) existing watchdog rule details. In case the recipe belongs to a virtual group, all other recipes in the same group are listed below.
To edit some recipe details click the Edit link either in the recipes browser or in Right section menu in a recipe details. Edit allows you to convert the recipe into different pattern that fits current composition. You can also edit recipe name, description and tags, create/change/remove its virtual group. You can also change the recipe share options. Change of the recipe composition is not possible.
  Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_import_s1_title D Documentation Step 1: Format Step 1: Format   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_import_desc D Documentation To import your recipes, navigate to the Recipes Database clicking the link in the main menu and then click the [url=?sekce=recipes-import&return=document&key=recipedb]Import[/url] link in Right section menu. To import your recipes, navigate to the Recipes Database clicking the link in the main menu and then click the [url=?sekce=recipes-import&return=document&key=recipedb]Import[/url] link in Right section menu.   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_import_title D Documentation Importing recipes Importing recipes   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_title D Documentation Recipes database Recipes database   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_import_s2_desc D Documentation As next step you need to provide a data with recipes, either as text or as a file. Click the [b]Change method[/b] link to start over with Step 1. Once you are done click the [b]Import[/b] button and given data will be processed. The import itself has some additional options that you can use:[list][*][b]Recipe group[/b] allows you to add all imported recipes into one group. Select one of existing or insert a name to create new. You can change/remove that later for each recipe.[*][b]Share with[/b] option gives you a way how to share your recipes. Select one of available options to set sharing for imported recipes.[*][b]Add source info to recipe description[/b] checkbox will add a recipe source information, for example recipe file name, into its description text.[/list] As next step you need to provide a data with recipes, either as text or as a file. Click the [b]Change method[/b] link to start over with Step 1. Once you are done click the [b]Import[/b] button and given data will be processed. The import itself has some additional options that you can use:[list][*][b]Recipe group[/b] allows you to add all imported recipes into one group. Select one of existing or insert a name to create new. You can change/remove that later for each recipe.[*][b]Share with[/b] option gives you a way how to share your recipes. Select one of available options to set sharing for imported recipes.[*][b]Add source info to recipe description[/b] checkbox will add a recipe source information, for example recipe file name, into its description text.[/list]   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_import_s2_title D Documentation Step 2: Data Step 2: Data   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_export_title D Documentation Exporting recipes Exporting recipes   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_form_rb_title D Documentation Recipe-Book support Recipe-Book support   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_desc D Documentation This document describes the Recipes Database feature that is accessible from BagApp and My Guild applications. It attempts to bridge differencies between KipeeCraft recipes and in-game Recipe-Book. It allows you to import, export and share your recipes as well as check your inventories for required recipe ingredients. On the other side the aim of the application is not to work as a tool to develop recipes. This document describes the Recipes Database feature that is accessible from BagApp and My Guild applications. It attempts to bridge differencies between KipeeCraft recipes and in-game Recipe-Book. It allows you to import, export and share your recipes as well as check your inventories for required recipe ingredients. On the other side the aim of the application is not to work as a tool to develop recipes.   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_browse_title D Documentation Browsing recipes Browsing recipes   Moniq
✍ Edit 2021-01-25, 21:26:58 doc_recipedb_export_s2_desc D Documentation In this step you can select a way how the export will be delivered. Please note that all exports into files is disallowed when used in-game because the client do not support downloading files. Format specific options include all additional options that you can use to correct detected issues. Once you are done with all settings, click the [b]Export[/b] button to start the export. In this step you can select a way how the export will be delivered. Please note that all exports into files is disallowed when used in-game because the client do not support downloading files. Format specific options include all additional options that you can use to correct detected issues. Once you are done with all settings, click the [b]Export[/b] button to start the export.   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_2_desc D Documentation Once you enabled/installed the application from the AppZone, you can run it from your HOME / AppZone bar by clicking on its icon. Other way is to use the command [i]/appzone[/i] followed by application AppZone ID, for example [i]/appzone 2594[/i] command will start My Guild application.
If you run one of supported applications for the very first time, you will see the [url=?sekce=me-first]Your first run[/url] page. It is sort of welcome screen from where you can set some of your preferences. Set your preferences and save the data to create your character profile. You can return to this page any time in the future, however full settings will give you more power. The only exception is the Book of Guilds which is using just a limited set of profile options.
Once you enabled/installed the application from the AppZone, you can run it from your HOME / AppZone bar by clicking on its icon. Other way is to use the command [i]/appzone[/i] followed by application AppZone ID, for example [i]/appzone 2594[/i] command will start My Guild application.
If you run one of supported applications for the very first time, you will see the [url=?sekce=me-first]Your first run[/url] page. It is sort of welcome screen from where you can set some of your preferences. Set your preferences and save the data to create your character profile. You can return to this page any time in the future, however full settings will give you more power. The only exception is the Book of Guilds which is using just a limited set of profile options.
  Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_1_more_title D Documentation More about the Dynamic Icon More about the Dynamic Icon   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_5_title D Documentation Step 5: Data from API Step 5: Data from API   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_2_title D Documentation Step 2: Run the application Step 2: Run the application   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_3_title D Documentation Step 3: Profile settings Step 3: Profile settings   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_4_desc D Documentation The general Customization set of Form/Filter options for each application is accessible either from your character profile page or application [url=?sekce=about]About page[/url].[list][*]Navigate to your character profile by clicking on [url=?sekce=me]Me[/url] in User menu. Then click ☑ Customization link in the Right section menu.[*]Navigate to application About page and click ☑ Customization link in the Right section menu.[/list]
Customization options are used only by its application. Specific set of options might differ between applications, however all groups are similar:[list][*][b]Start options[/b] affect the application start and allow you to enable or disable selected automatic functions. Some of these options are also available in your profile settings to make it more accessible.[*][b]Cache options[/b] contain options related to data cache managements. It is possible to set inventory cache lifetime here, however not all applications have such options.[*][b]Operations log[/b] allows you to set options related to notifications sent by the application. In case you disable saving log messages you will be unable to see history like Dynamic Icon notifications.[/list]
Various scripts and functions are customizable via own [i]local[/i] options. Link to those options is usually in the Right section menu and marked with icon ☑. To see all existing sets visit [url=?sekce=me-form] ☑ Forms and filters[/url] page. All Form/Filter options are managed automatically by the system and in case you remove them along with your private data, the options with its default setting will be created in the moment when it is requested.
The general Customization set of Form/Filter options for each application is accessible either from your character profile page or application [url=?sekce=about]About page[/url].[list][*]Navigate to your character profile by clicking on [url=?sekce=me]Me[/url] in User menu. Then click ☑ Customization link in the Right section menu.[*]Navigate to application About page and click ☑ Customization link in the Right section menu.[/list]
Customization options are used only by its application. Specific set of options might differ between applications, however all groups are similar:[list][*][b]Start options[/b] affect the application start and allow you to enable or disable selected automatic functions. Some of these options are also available in your profile settings to make it more accessible.[*][b]Cache options[/b] contain options related to data cache managements. It is possible to set inventory cache lifetime here, however not all applications have such options.[*][b]Operations log[/b] allows you to set options related to notifications sent by the application. In case you disable saving log messages you will be unable to see history like Dynamic Icon notifications.[/list]
Various scripts and functions are customizable via own [i]local[/i] options. Link to those options is usually in the Right section menu and marked with icon ☑. To see all existing sets visit [url=?sekce=me-form] ☑ Forms and filters[/url] page. All Form/Filter options are managed automatically by the system and in case you remove them along with your private data, the options with its default setting will be created in the moment when it is requested.
  Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_desc D Documentation This document shortly describes all necessary steps you need to perform to make all supported applications fully work. Consider reading of the [url=?sekce=document&klic=terminology]Terminology[/url] document to understand some terms that are used in the following text. This document shortly describes all necessary steps you need to perform to make all supported applications fully work. Consider reading of the [url=?sekce=document&klic=terminology]Terminology[/url] document to understand some terms that are used in the following text.   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_title D Documentation First steps for Homins First steps for Homins   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_3_desc D Documentation All supported applications have a wide set of options in attempt of large customization. There are basically two types of options, character profile settings that are shared between all applications and Form/Filter options that store various customisations and are used only when needed. Please read the [url=?sekce=document&klic=user_interface_help]User Interface[/url] document to learn basics about application workspace organization. Profile settings are shared for all supported application and allow you to also purge stored private data. Navigate to your character profile by clicking on [url=?sekce=me]Me[/url] in User menu. Then click [url=?sekce=me-settings]⚒ Settings[/url] link in the Right section menu. Please read [url=?sekce=document&klic=user_settings]User settings[/url] document to learn more about all available settings. All supported applications have a wide set of options in attempt of large customization. There are basically two types of options, character profile settings that are shared between all applications and Form/Filter options that store various customisations and are used only when needed. Please read the [url=?sekce=document&klic=user_interface_help]User Interface[/url] document to learn basics about application workspace organization. Profile settings are shared for all supported application and allow you to also purge stored private data. Navigate to your character profile by clicking on [url=?sekce=me]Me[/url] in User menu. Then click [url=?sekce=me-settings]⚒ Settings[/url] link in the Right section menu. Please read [url=?sekce=document&klic=user_settings]User settings[/url] document to learn more about all available settings.   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_1_desc D Documentation As first you need to navigate to the AppZone and install desired application. It can be done via installation script which is usually linked in the application thread on Ryzom forum.
Your other option is to use the AppZone list where you can use checkboxes to enable the application in-game and out-game.[list][*][b]WEB[/b] - check this to show the application on HOME when used in regular browser[*][b]IG[/b] - check this to show the application on HOME / AppZone bar in-game[*][b]Dynamic Icon[/b] - check this to allow application icon being updated, this way can applications notify you about updates[/list]
As first you need to navigate to the AppZone and install desired application. It can be done via installation script which is usually linked in the application thread on Ryzom forum.
Your other option is to use the AppZone list where you can use checkboxes to enable the application in-game and out-game.[list][*][b]WEB[/b] - check this to show the application on HOME when used in regular browser[*][b]IG[/b] - check this to show the application on HOME / AppZone bar in-game[*][b]Dynamic Icon[/b] - check this to allow application icon being updated, this way can applications notify you about updates[/list]
  Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_more D Documentation All following applications are available in the AppZone and share some of your user settings as well as your API key:[list][*][b]Book of Guilds[/b], a role-play interface to RyGReg database[*][b]BagApp[/b], an application to work with your inventories using the Ryzom API[*][b]DeepList[/b], a tool to manage database of terms that are used to correct DeepL translation in-game[*][b]Fame Tracker[/b], an application to track progress of your character fame using the Ryzom API[*][b]Lang App[/b], a tool to manage localisation of all these tools[*][b]Letter App[/b], a tool to create letter for role-play purposes, build up on BagApp and Level Tracker data[*][b]Level Tracker[/b], an application to track progress of your character skills[*][b]My Guild[/b], an application to help with guild management, build up on BagApp, Level Tracker and RyGReg data[*][b]RyGReg[/b], a tool to manage database of Atys guilds using the Ryzom API[*][b]Watchdog[/b], small tool to verify your authentication[/list] All following applications are available in the AppZone and share some of your user settings as well as your API key:[list][*][b]Book of Guilds[/b], a role-play interface to RyGReg database[*][b]BagApp[/b], an application to work with your inventories using the Ryzom API[*][b]DeepList[/b], a tool to manage database of terms that are used to correct DeepL translation in-game[*][b]Fame Tracker[/b], an application to track progress of your character fame using the Ryzom API[*][b]Lang App[/b], a tool to manage localisation of all these tools[*][b]Letter App[/b], a tool to create letter for role-play purposes, build up on BagApp and Level Tracker data[*][b]Level Tracker[/b], an application to track progress of your character skills[*][b]My Guild[/b], an application to help with guild management, build up on BagApp, Level Tracker and RyGReg data[*][b]RyGReg[/b], a tool to manage database of Atys guilds using the Ryzom API[*][b]Watchdog[/b], small tool to verify your authentication[/list]   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_4_title D Documentation Step 4: Application customization Step 4: Application customization   Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_1_more_desc D Documentation Consider to enable this feature so BagApp can notify you about inventory cache updates, Fame Tracker about your fame progress, Level Tracker about your skill progress and My Guild about Guild Watchdog updates. Otherwise the dispalyed information might be outdated.
The Dynamic Icon will show you number of notifications in right bottom corner of the application icon. Its background follows usual [url=?sekce=document&klic=color_codes]Color codes[/url]:[list][*][b]Green[/b] represents successfully performed updates, for example inventory cache, fame, skill level, database of guilds.[*][b]Blue[/b] represents new detected changes in case an automatic update is locked, for example expired inventory cache, fame update, skill level update, watchdog tracking updates.[*][b]Yellow[/b] represents that there were some warnings and you should read the Operations log, in case it is enabled (see later). This is not common situation.[*][b]Red[/b] represents that there were an error and you should read the Operations log, in case it is enabled (see later). This is not common situation.[/list]
Consider to enable this feature so BagApp can notify you about inventory cache updates, Fame Tracker about your fame progress, Level Tracker about your skill progress and My Guild about Guild Watchdog updates. Otherwise the dispalyed information might be outdated.
The Dynamic Icon will show you number of notifications in right bottom corner of the application icon. Its background follows usual [url=?sekce=document&klic=color_codes]Color codes[/url]:[list][*][b]Green[/b] represents successfully performed updates, for example inventory cache, fame, skill level, database of guilds.[*][b]Blue[/b] represents new detected changes in case an automatic update is locked, for example expired inventory cache, fame update, skill level update, watchdog tracking updates.[*][b]Yellow[/b] represents that there were some warnings and you should read the Operations log, in case it is enabled (see later). This is not common situation.[*][b]Red[/b] represents that there were an error and you should read the Operations log, in case it is enabled (see later). This is not common situation.[/list]
  Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_5_desc D Documentation Some nice features can be done based on data available using an API key. To create your character API key that you can use in supported applications please open your HOME and run [url=https://app.ryzom.com/app_ryzomapi/index.php?from_index=1]Ryzom API[/url] application. Click the [b]Add new key[/b] button, set new key options and enable desired modules and then click to [b]Add[/b] button. Please consider to enable following modules to make all supported applications fully work:[list][*][b]A01[/b] so BagApp and MyGuild can see your animal details[*][b]A03[/b] so BagApp and MyGuild can see your animal inventory[*][b]C01[/b] so Fame Tracker and Letter App can see your character allegiance[*][b]C04[/b] so BagApp, Letter App and MyGuild can see your character inventory[*][b]C06[/b] so BagApp and MyGuild can see your character resale[*][b]P01[/b] so Fame Tracker and Letter App can see your character fame[*][b]P02[/b] so Level Tracker, Letter App and My Guild can see your character skill levels[*][b]P06[/b] so Level Tracker and Letter App can see your character occupation levels[/list]
When you have a character API key, a 41 characters long string starting with the letter [b]c[/b], copy it into clipboard using Ctrl+C shortcut. Open your profile [url=?sekce=me-settings]⚒ Settings[/url] and insert the key into the proper input field using Ctrl+V shortcut. Another way to insert your key appears when you try to use application feature that works with API data. In case the key or required module is missing, the system will ask you to insert a valid API key.
Some nice features can be done based on data available using an API key. To create your character API key that you can use in supported applications please open your HOME and run [url=https://app.ryzom.com/app_ryzomapi/index.php?from_index=1]Ryzom API[/url] application. Click the [b]Add new key[/b] button, set new key options and enable desired modules and then click to [b]Add[/b] button. Please consider to enable following modules to make all supported applications fully work:[list][*][b]A01[/b] so BagApp and MyGuild can see your animal details[*][b]A03[/b] so BagApp and MyGuild can see your animal inventory[*][b]C01[/b] so Fame Tracker and Letter App can see your character allegiance[*][b]C04[/b] so BagApp, Letter App and MyGuild can see your character inventory[*][b]C06[/b] so BagApp and MyGuild can see your character resale[*][b]P01[/b] so Fame Tracker and Letter App can see your character fame[*][b]P02[/b] so Level Tracker, Letter App and My Guild can see your character skill levels[*][b]P06[/b] so Level Tracker and Letter App can see your character occupation levels[/list]
When you have a character API key, a 41 characters long string starting with the letter [b]c[/b], copy it into clipboard using Ctrl+C shortcut. Open your profile [url=?sekce=me-settings]⚒ Settings[/url] and insert the key into the proper input field using Ctrl+V shortcut. Another way to insert your key appears when you try to use application feature that works with API data. In case the key or required module is missing, the system will ask you to insert a valid API key.
  Moniq
✍ Edit 2021-01-24, 17:53:28 doc_fs_1_title D Documentation Step 1: Install the application Step 1: Install the application   Moniq
✍ Edit 2021-01-24, 02:34:45 doc_UI_F_title D Documentation F: Right section menu F: Right section menu   Moniq